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Scrapyard Bob
EVE University Ivy League
605
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Posted - 2012.01.13 05:24:00 -
[1] - Quote
Quote:Better to stay passively aligned to your warp out and run when people arrive at the belt if you are not afk.
No such thing as "passive alignment". Either you're moving towards your warp-out at 75% of max velocity, or you're going to need time to get up to speed. Sitting at a dead-stop, it takes you an equal amount of time to warp off in any random direction of your choice. No matter which way the ship is pointing.
(As evidence - time an orca or freighter after a gate jump. See how long it takes them to get into warp towards the next gate, even if the gate is behind them.)
If you pair up your macks / covs / hulks and have them web each other, you get near instant warp-off capability. Even with all of them sitting at a dead stop. Or you can slow-boat towards your warp-out vector, but at a slower speed, giving you longer before you run out of laser range. This works especially well with covetors (who are best done as armor tanked with the mid-slot used for the web).
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Scrapyard Bob
EVE University Ivy League
606
|
Posted - 2012.01.13 14:33:00 -
[2] - Quote
Grey Azorria wrote: He speaks the truth, at a full stop your velocity is zero, and since a zero vector can't have a direction, the direction your model faces has no bearing on align times.
tl;dr - Passive aligning is a LIE
The even shorter TL;DR.
EVE Physics != Real Physics
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Scrapyard Bob
EVE University Ivy League
623
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Posted - 2012.01.19 16:15:00 -
[3] - Quote
Alavaria Fera wrote:Its particularly annoying/noticeable like when you have an industrial at a gate and want to warp to another gate that happens to be behind you (in the position you entered from) as the slow thing must turn around. The time difference taken to enter warp (ie: when you can no longer cancel) seems large in such cases. Unless it's really just a massive mindtrick physics thing. Hm, I could/should check that.
It's a massive jedi mindtrick thing.
Break out the stopwatch and see. Then get a corp mate to web you before you try to start a warp. |

Scrapyard Bob
EVE University Ivy League
631
|
Posted - 2012.01.21 06:58:00 -
[4] - Quote
Tash'k Omar wrote: Another quick question, something I've always wondered about. To warp to something, there are 2 conditions. The component of your velocity in the direction of your intended warp must be greater than 75% of your maximum total velocity. The 2nd part is something along the lines of: The rest of your velocity can't be greater than (Magical Mystery Number). Anyone know that number?
The number that tickles my memory is that your current velocity vector has to be within 5 degrees of your target warp vector.
And undocks now spray you out in a 15-degree cone, which is why insta-undocks aren't as foolproof as they used to be. |
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